Gaming the Gamers
Autor: Adnan • January 25, 2018 • 1,134 Words (5 Pages) • 685 Views
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Selective Coding
For a solitary escapist gamer, casual condition for paying a games are:
- Familiarity of the games or the characters involved in the games. Typically a person chooses if it involves a known character or a popular games, emotional attachement
- Not that tech oriented and awareness about games
These conditions coupled with mode of purchase, playing environment, Complexity of games, Time conscious and Price of games give phenomenon to make decision to choose a game and purchase it resulting in relaxation and entertainment.
Multiplayer Gamer
Key Motivations
- Word of mouth
- Friends influence
- Multi player
- Tech Savvy
- Price conscious
- Aspiration for latest games
- Likes Ownership
- Updated and Informed
- Expects games lasting long
- Follows the reviews and post and takes informed decision
- Open to all genres
- Willing to invest lot of time
- Maximum ROI
- Plays almost everyday
- Compares scores with friends
Open Coding
Statements
Categories
I will play whatever depending on my mood
Mood-driven, Willingness
PC allows you to customize more
Customization, accessibility
I like to see new games in development
Updated, variety-seeking, likability
I tell my friends about new games
Word of mouth, Influence friends
I like to see what’s coming out for the new consoles
Updated, variety-seeking
I never buy a game I haven’t played first
Familiarity
I love custom skins and maps
Customization
Reviews are important
Reviews
I Like how often they are updated and the human point of view. Just regular opinions
Informed, active engagement
My choices are based on what my friends have. If they have I will buy something different
Friends’ influence, informed
Multi player is the number one priority
Multi player
I have a library of games
Availability
If it is good I will buy eventually
Not an early adopter
I will buy in person unless there is discount online
Retail shopping ; Price conscious
I play whenever I have free time
Frequency of usage
I will play it until I beat it, I don’t buy anything else
Frequency of Usage
If I have paid for it I want to see everything Games are expensive
Maximum ROI
I will post it if I have something to say
Reviews, active engagement
I like having to show the boxes to my friends
Ownership
I like to next comment to mine. I don’t want to be the last user
Social status
I rent from friends a lot ; we share them
Sharing among Friends
Identified Categories
- Mood-driven
- Willingness
- Availability
- Retail shopping
- Word of mouth
- Customization
- Price conscious
- Tech savvy
- Tech-savy
- Variety seeking
- Informed
- Multiple players
- Familiarity
- Reviews
- Active engagement
- Frequency of usage
- Decision to choose
- Likability
- Decision to Purchase
- Fiends’ influence
- Social status
- Sharing among friends
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Axial Coding
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Selective Coding
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